package com.zegome.game.oanquan;

/**
 * (C) 2013 ZeroTeam
 * @author QuanLT
 */

public class ImageAssets {

	// ===========================================================
	// Constants
	// ===========================================================
	public static final String ASSET_FOLDER_ATLAS = "data/atlas/";
	
	public static final String ATLAS_BGMENU = "bgmenu.txt";
	public static final String REGION_BG_MENU = "bgmenu";
	
	public static final String ATLAS_BUTTON = "button.txt";
	public static final String BUTTON_PLAY = "play";
	public static final String BUTTON_PLAY_PRESS = "play_press";
	public static final String BUTTON_ONE_PLAYER = "one_player";
	public static final String BUTTON_ONE_PLAYER_PRESS = "one_player_press";
	public static final String BUTTON_TWO_PLAYER = "two_player";
	public static final String BUTTON_TWO_PLAYER_PRESS = "two_player_press";
	public static final String BUTTON_NORMAL = "normal";
	public static final String BUTTON_NORMAL_PRESS = "normal_press";
	public static final String BUTTON_EASY = "easy";
	public static final String BUTTON_EASY_PRESS = "easy_press";
	public static final String BUTTON_HARD = "hard";
	public static final String BUTTON_HARD_PRESS = "hard_press";
	public static final String BUTTON_HIGH_SCORE = "high_score";
	public static final String BUTTON_HIGH_SCORE_PRESS = "high_score_press";
	public static final String BUTTON_BACK = "back";
	public static final String BUTTON_BACK_PRESS = "back_press";
	
	public static final String ATLAS_BG_GAME = "bggame.txt";
	public static final String REGION_BG_GAME = "bg_game_logo";
	
	public static final String ATLAS_GAME_UI = "gameui.txt";
	public static final String BUTTON_MENU = "menu";
	public static final String BUTTON_MENU_PRESS = "menu_press";
	public static final String BUTTON_CONTINUE = "continue";
	public static final String BUTTON_CONTINUE_PRESS = "continue_press";
	public static final String BUTTON_SAVE_SCORE = "save_score";
	public static final String BUTTON_SAVE_SCORE_PRESS = "save_score_press";
	public static final String BUTTON_EXIT = "exit";
	public static final String BUTTON_EXIT_PRESS = "exit_press";
	public static final String REGION_WIN_BOARD = "win_board";
	public static final String REGION_DRAW_BOARD = "draw_board";
	public static final String REGION_RESULT_TEXT = "result";
	public static final String REGION_TOP_TEXT = "text_top";
	public static final String REGION_TOP_GOME = "gome_top";
	public static final String REGION_DONG_Y = "dongy";
	public static final String REGION_DONG_Y_PRESS = "dongy_press";
	public static final String REGION_HUY = "huy";
	public static final String REGION_HUY_PRESS = "huy_press";
	public static final String REGION_DIAGLOG_IMAGE = "dialog_image";
	public static final String REGION_HI_BT = "hi_bt";
	public static final String REGION_HI_BT_PRESS = "hi_bt_press";
	
	public static final String ATLAS_POPUP = "popup.txt";
	public static final String REGION_POPUP_HELP = "popup_help";
	public static final String REGION_POPUP_BOARD = "popup_board";
	public static final String BUTTON_FB_ICON = "fb_icon";
	
	public static final String ATLAS_SETTING = "setting.txt";
	
	public static final String ATLAS_INGAME = "ingame.txt";
	public static final String REGION_BIG_STONE_0 = "bigstone0";
	public static final String REGION_BIG_STONE_1 = "bigstone1";
	public static final String REGION_STONE = "stone";
	public static final String REGION_NAVI = "navi";
	public static final String REGION_FLAG = "flag";
	public static final String REGION_CHOICE = "choice";
	public static final String REGION_TI = "ti";
	public static final String REGION_SUU = "suu";
	public static final String REGION_AI = "ai";

	public static final String TRANPARENCY = "tranparency.png";
	
	// ===========================================================
	// Fields
	// ===========================================================

	// ===========================================================
	// Constructor
	// ===========================================================

	// ===========================================================
	// Getter & Setter
	// ===========================================================

	// ===========================================================
	// Methods for/from SuperClass/Interfaces
	// ===========================================================

	// ===========================================================
	// Methods
	// ===========================================================

	// ===========================================================
	// Inner and Anonymous Classes
	// ===========================================================
}
